Trip to India – (Dynamic Hidden Object)

Trip to India - (Dynamic Hidden Object)

The London Times has decided to conduct a research on various modes of transport and their utilization in India. India’s transportation facilities needs further research.

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Eric is one among many journalists who will visit India to conduct the research and write an article about it. Eric needs to find various objects on his route to complete his research objective.

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Will you help Eric to find the objects, complete the research and write the article?

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Game Features:

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7 Dynamic Levels – Objects keep changing places
Lock – Unlock – Levels
6 Achievements to Unlock
Leaderboard to keep track of scores
Intense Graphics and Story Line

Holi Color Matcher

Holi Color Matcher

Fun and colorful match 3 game inspired by the Indian Holi festival of colors.

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Match 3 columns or rows to gather colors. Once you’ve filled the required color quota you go up a level and you must fill a higher quota. Match 4 or more colors to receive lotus tokens that you can activate for a massive point bonus removing a row, column or both for a big point boost.

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Spring Jigsaw

Spring Jigsaw

The theme in this Jigsaw puzzle is Spring. Assemble a scrambled Spring picture of Japan, India, or Sweden. The image can be cut from 2×2 to 12×12 pieces. In addition the pieces can be in Classic, Oval, Square, Triangle, or Mixed style. They can also be rotated depending on the game mode you choose at the beginning of each game. Once you select a piece use space bar, arrow keys, or mouse wheel to rotate it. There is a hint button to help you for when you’re stuck.

India: People Jigsaw

India: People Jigsaw

Meet the wonderful and mystical people of India. Their unique faces and expressions will stay with you for a long time. Cut Size: from 2×2 to 12×12. Pieces: 4 – 144. Images: 5. Styles: Classic, Oval, Square, Triangle, Mixed. Additional Options: Rotating Pieces. Controls: Arrow Keys, Space Bar, Mouse Wheel.

Memory Signals

Memory Signals

Memory Signals is an awesome game to check the memory levels of the player. Player is supposed to observe and remember the order of where to where the signal is being populated. Once the signal comes to a halt, player is supposed click on the towers in the same order the signal traveled.