Pathos

Pathos

Pathos is a slow, experimental game that follows the story of a boy plunged into an unfamiliar world and trying to get back home.

The game is designed to explore the player’s relationship with the in-game character and break down preconceptions about this relationship in games.

It’s worth playing until the end, since it’s only at that point that full message of the game is revealed.

Paint it Red 2

Paint it Red 2

It’s a game, where your playground is a piece of abstract art. Yours art. Screen is a canvas, mouse is a paintbrush, and paint… Well, paint is a cloud of particles that are very liberated. But controllable. Mostly. Not to mention that canvas sometimes also takes active role, changing colours that you already have drawn.

There is no objective measure of art value to rate a result of struggle between you, paint and canvas. But we can measure some things, like, well, how RED is it. So, paint it red. Paint is as red as possible and as fast as possible to unlock levels and gain in-game medals. And enjoy the art that you are making yourself.

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Instructions:
Control paint with mouse movements, painting canvas as red, on average, as possible. Paint behaviour is different on each level. Double click resets the level. Space to pause and admire.

Minima Time

Minima Time

You only have 10 Seconds to Live! Slow down and stop time to extend the last seconds of your life. There’s a huge world to explore and tons of dangers and hazards to avoid and manipulate with time shifts. Ultimately every life must come to an end though! Compete for online high scores! Instructions: The goal of the game is simple: Extend your last 10 seconds of Life for as long as possible. Find Checkpoints, Collect Clocks and slow down or stop time to live longer and avoid dangers. You can fall 1 screen down into the rock area, but if you fall further you’ll die. Check out the little instruction/tutorial in game. Controls: The W, A, S, D keys move the player around. W jumps – press it again to double jump You can shift time by pressing spacebar. Press it once to slow time, again to stop time, and yet again to resume time.

Cacophony

Cacophony

To collect a melody, just click on the note that contains it.

To find out which melody contains “inside” the note you should use Strings. Place Strings on the field and when note will touch one of them, melody that contains in this note, will be played. So when you hear the melody you should decide is it the one from the list or not.

To place a String you should first click the Strings button under the melodies list. Then press the left mouse button anywhere on the field, then drag mouse to the another point on the field and finally release left mouse button. String has a specific length.

When note touches the String it also creates a coin. Collect coins by clicking on them. Each coin gives you 1 sec of time and can be used to buy stuff between levels.

If you make a mistake and click the note that contains “not in the list” melody, you will lose some time. Watch the time, when it runs out – you’ll fail!

Attracting Twist!

Attracting Twist!

The Vertigo Project offers a new unique gameplay element to chain reaction games!Your goal is to hit a target with the chain-starter cannon and then rotate the world (and thus the gravity) to hit other targets with the destroyed particles!

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Each shot costs 10 points! Each particle combination brings in additional 10 points! You can use points to upgrade the chain-starter cannon during the Challenge Mode!

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In the Challenge Mode the player has to survive 15 crazy levels, each with an unique twist! In the Relax Mode the player can play as long as he like and collect points and experience points! There is also the notorious Extreme Mode, which has all original and crazy items and levels in it.

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21 achievements can be unlocked, 21 unique crazy items wait to be discovered and the game offers different difficulty levels.

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Controls

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Left/Right for rotation (the gravity rotates also).

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Hold Mouse to gain shooting power.

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Release Mouse to fire.

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The Vertigo Project Ingame

Jhink-Toy

Jhink-Toy

Your aim is to clear the whole map and get the best score. Each column can be moved up or down. After shifting the last column the turn is over and one-colored rows are removed.

Controls:

  • Arrow Up — move column up;
  • Arrow Down — move column down;
  • Arrow Right — skip column;
  • Arrow Left — cancel previous move;

All actions can be performed by mouse.