Try to sell your company at its highest profit point in this addictive satire game.
WASD or arrow keys for movement.1,2,3,and 4 to select tiles, or click them. Use the mouse to place tiles. Try to get to the magical axe in each stage.
Three cute kittens are very hugry. Feed’em all! The cannon helps you to get the tasty fish for your cat! Move the cannon and solve the puzzles!
This is a solitaire card game played with 2 decks of cards. At the start of the game 10 piles of cards (the tableau piles) are dealt face up with one card on the first pile, 2 cards on the second pile, and so on. The remaining cards form the stock pile and three additional cards are dealt to the waste pile. There are eight spaces and they are the foundation piles. The object of this game is to move all the cards to the foundation piles. The foundation piles should be built up from A to K with cards of the same suit. You can use the tableau piles to hold the cards temporarily. You can put a card at a tableau pile if that card is one point less than the last card on the pile regardless of suit. When a tableau pile is empty, you can put any card on it. If the last cards on a tableau pile are consecutive cards from high to low with the same suit, then you can move them together. You can click the stock pile to deal additional cards to the waste pile, each time, 3 cards are dealt to the waste pile. When the stock cards are all dealt, then you can flip over the waste cards as the stock cards and deal again, but this is available only for the first time.
The object of this game is to move all the cards to the foundation (right piles). The foundation piles are to be built up from A to K with cards of the same suit. You may use the tableau piles (the cards at the top) to hold the cards, the tableau piles are to be built down (from K to A) with cards of the same suit, each time you can only move the top card from a tableau pile, you can only put a K on an empty tableau pile. On the bottom are reserve spaces, you can put one card on each of the reserve space to help you arrange the cards in the tableau and put the cards to the foundation.
The object of this game is to put all the cards to the foundation (the top 4 piles). The foundation piles must be built up from A to K with cards of the same suit. There are 7 tableau piles (the lower 7 piles). Initially, the cards are dealt here, some of the cards will be covered and some of the cards will be opened. Each time you can move a column of cards from a tableau pile. You can put the column of cards on another tableau pile if the last card of the tableau pile is of different colour and is one point bigger than the first card of the column. When the last card of a tableau pile is coverd, you can uncover it by clicking it. When a tableau pile becomes empty, you can drag a K (together with the entire column of cards on top of that K) to fill the position.
In this game you roll 5 dice and match the result with the patterns to score points. First, you roll 5 dice, and then you can choose to keep a number of dice and roll the rest again, and then do this one more time. After that you can match the final result with one of the patterns, each pattern can only be used once so you need to assign with care. The patterns are: One’s – points = sum of 1’s in the dice; Two’s – points = sum of 2’s in the dice; and so on to Six’es; Three of a Kind (3 dice are showing the same face) – points = sum of all dice; Four of a Kind (4 dice are showing the same face) – points = sum of all dice; Full House (a three of a kind and a pair) – points = 25; Small Straight (4 sequential dice) – points = 30; Large Straight (5 sequential dice) – points = 40; Ya! (all 5 dice showing the same face) – points = 50; Chance – points = sum of all dice. After each set of rolls, you must match the result with an unmatched pattern, so it is possible that you score zero for some of the patterns.
In this game there will be a passage for you to type. You need to type the passage as quickly and as accurately as possible. When you have finished the passage, a rank will be given based on your result. The faster and more accurate you type, the higher your score.
In this game there will be a number of cards listed in the shape of three peaks while the cards in the bottom row are opened. Your job is to move away all the cards from the three peaks. You can only move a card that is adjacent (A and K are also considered to be adjacent) to the top card in the waste pile (the opened pile at the bottom). As cards are moved away from the peaks, cards that are no longer blocked by other cards can be opened. When no cards can be moved, you can open a card in the tableau (the covered cards at the bottom) and put it on the waste pile. When all the cards in the tableau are used and no more cards can be moved, then you lose the game.
In this game you need to start at your house to visit each of your neighbors for Halloween treats and then back home. You need to plan your route carefully so that it is the shortest. At the start of each level, you will be given some time to plan your route, use the mouse to click each of the houses in sequence and then the game will start. A pumpkin man will walk with you, the route he takes is always the shortest, so you need to get back home at the same time when pumpkin man gets home, otherwise you lose and game over. As the game progresses there will be more houses and the levels will be more difficult.